i absolutely love this, the art style and gameplay are top notch. I love the unique mechanics i.e. the deflection of projectiles w/ a punch, the really far sliding, the mid air dashing with quick invincibility, the ground pound, its all very fluid and good feeling. Keep it up! I am 100% looking forward to the full game :)
Oh yeah!, and if you're open to feedback, and this is coming from a total ignorance about game balance and development.
The pistol that has the secondary fire mode of throwing the coins should maybe have a faster fire rate but less damage on body shots, just so you can like drop the 4 coins at once and shoot them in the air, that could be badass.
Coins already chain, if you hit a coin it'll prioritize other coins and hit those instead of an enemy, increasing the power of the shot with each coin.
I absolutely love this and can't wait for it to be finished!, was going to say, if you ever need music for this, I can help you out, and of course do it for free!, I'd love to help in a project like this.
I saw your game on vinesauce's stream, and as a lover of retro fps games, I had to check it out. I really liked it, but there was one issue: I was able to cheese the last boss on violent difficulty by continuously (wall?) sliding on top of one of the corner pillars. I was scoring headshots as they kept trying to charge into the pillar. That's a shame, because I really like the challenge of the encounter and how it jumps up halfway through.
I am really happy that you made this awesome game, it also reminds me of a game called (half life) I played it when I was jung, now I decided to search a game like half life's graphics so I found this game ultrakill, keep up the good work
Your really good at making games, but that's the big problem!! Why I can't beat the last boss in level 5 ?? He's way stronger and when I kill the first boss the second boss gets angery, please edit this, it's really hard
It might be too hard too early for the full game, so I might make them easier there, but since they're the final boss of the demo, I'm fine with them being really hard in this. If you're having trouble with an enraged Cerberus, you should try getting them both to low health before killing one. That way you can quickly kill the other before it can do much in rage mode.
Its really about attacking both of them to get them to about the same health, so when one dies you can kill the other one quickly and call it a day. Also a large part of it is about timing the dashes right before he attacks, and I used the revolvers lazer power-up to regain health quickly. Its painful but you can do it after some practice and getting used to his attacks.
That was amazing. Please continue development and take as much time as you need. One suggestion is that, at the edge of platforms there should be an invisible extension so that jumping off stuff is easier to time and more forgiving. 9/10 would slay statues again.
I very, very much enjoyed my time with this game. Love the traversal techniques, the abilities (seriously, flipping that coin and honing in shots off feels very, very satisfying) -- loved the aesthic, loved the soundtrack and OH OH THAT OPENING. So rad. Everything about this game is rad. Can't wait for more content.
As a big fan of recent fps "demakes" like DUSK and Devil Daggers, I can say this is by far one of the most creative FPS games I've played in a long time. The Character Action systems really add a ton of replayability. I cannot wait for the full release.
Very satisfying fast paced action and I'm loving it so far. Music is great! Everything seems to be running well on Solus Linux and I'm excited for devs future work.
This game is fantastic. I love the feel when aiming. You don't have to aim perfectly which makes you feel like a great shot. It's fast paced and very satisfying.
Just played through the demo. I love what you have going on here. Awesome art style, and over the top blood and gore, and that music is bangin. Can't wait to see what you do next!
I like this game. Its style and music are so good. But at first I can't hit the checkpoint. I think it was a bug. Then second time, I've hit it with "Right mouse button" action.
I never knew how much I needed a style meter in Doom. You made Doom (2016) look slow and basic, and I love the bosses in this. The fact that some of this game's features won't be in Doom Eternal is painful. Great job!
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4 things
1. I LOVE THE GAME! im up to cerberus (right spelling?) and he is so hard!
2. i think you should change the walkers speed or at least animations cause it looks a bit weird
3.what does marksman revolver actually do?
4 how much would the full game be ill definatly consider buying it if it less the $7
again AWESOME game!
3. The shop has a description that tells you what it does.
4. Probably around $15 or so.
i absolutely love this, the art style and gameplay are top notch. I love the unique mechanics i.e. the deflection of projectiles w/ a punch, the really far sliding, the mid air dashing with quick invincibility, the ground pound, its all very fluid and good feeling. Keep it up! I am 100% looking forward to the full game :)
Oh yeah!, and if you're open to feedback, and this is coming from a total ignorance about game balance and development.
The pistol that has the secondary fire mode of throwing the coins should maybe have a faster fire rate but less damage on body shots, just so you can like drop the 4 coins at once and shoot them in the air, that could be badass.
Coins already chain, if you hit a coin it'll prioritize other coins and hit those instead of an enemy, increasing the power of the shot with each coin.
I absolutely love this and can't wait for it to be finished!, was going to say, if you ever need music for this, I can help you out, and of course do it for free!, I'd love to help in a project like this.
You can find me in youtube as nahupyrope
devil may cry more like devil will cry
what are the system requirements? I would like to know if it runs in windows 7.
It should, but I havent had the chance to try. Give it a shot and let me know.
Playing it on a low end computer is kind of a bad idea. Massive lag spikes included.
not really big ones but little ones whenn too many enemys are close to you
it runs smoothly i use o windows 7 :D
Now this is totally crazy. Loved the old school vibes and the atmosphere.
Here is a short video we made while playing:
I saw your game on vinesauce's stream, and as a lover of retro fps games, I had to check it out. I really liked it, but there was one issue: I was able to cheese the last boss on violent difficulty by continuously (wall?) sliding on top of one of the corner pillars. I was scoring headshots as they kept trying to charge into the pillar. That's a shame, because I really like the challenge of the encounter and how it jumps up halfway through.
I'll take a look at fixing that.
Your really good at making games, but that's the big problem!! Why I can't beat the last boss in level 5 ?? He's way stronger and when I kill the first boss the second boss gets angery, please edit this, it's really hard
It might be too hard too early for the full game, so I might make them easier there, but since they're the final boss of the demo, I'm fine with them being really hard in this. If you're having trouble with an enraged Cerberus, you should try getting them both to low health before killing one. That way you can quickly kill the other before it can do much in rage mode.
JUST PERSEVERE
This is by far the best
linux(GNU\Linux) game i've played after Xonotic and Quake 3. Any tip how to beat those gaurdians of hell ?Its really about attacking both of them to get them to about the same health, so when one dies you can kill the other one quickly and call it a day. Also a large part of it is about timing the dashes right before he attacks, and I used the revolvers lazer power-up to regain health quickly. Its painful but you can do it after some practice and getting used to his attacks.
How do you find the secret level?
It wouldn't be much of a secret if I just told you, but I can tell you it's in 0-2.
I really need help with swordsmachine
None of his swings can reach you if you're in the air, so jumping around helps.
Also remember that you're fully invincible for the entirety of your dash, so you can pass through sword swings.
JUST PERSEVERE PEOPLE COME ON LETS DO THIS
Gave it a go...
Damn that game looks fine!
That was amazing. Please continue development and take as much time as you need. One suggestion is that, at the edge of platforms there should be an invisible extension so that jumping off stuff is easier to time and more forgiving. 9/10 would slay statues again.
i LOVE THE GAME
Wow!! just wow its the best shooting game i ever played
on this site i really like the dash mechanic and the effects
the game is so beautiful and the design is nice
reminds me of doom back in the old days!
great job!
looking forward for future updates!!!
i was amazed just amazed demo or not this games going places
Great game, hope you all enjoy the gameplay.
I loved this game. Keep putting out new content for it.
Sorry, but the content in the demo is all the content you're gonna get until the full game comes out.
Aw...
finally killed the last boss gj man i have a question as a new dev (15yo) for how long have u been developping games??
I started around 3 or 4 or so years ago, mostly just doing small projects like experiments and jam games. ULTRAKILL is my first big project :)
As a big fan of recent fps "demakes" like DUSK and Devil Daggers, I can say this is by far one of the most creative FPS games I've played in a long time. The Character Action systems really add a ton of replayability. I cannot wait for the full release.
I'm hooked.
I forgot there was so much red inside of meat bags! Awesome work!
Very satisfying fast paced action and I'm loving it so far. Music is great! Everything seems to be running well on Solus Linux and I'm excited for devs future work.
This game is fantastic. I love the feel when aiming. You don't have to aim perfectly which makes you feel like a great shot. It's fast paced and very satisfying.
Fun video, thanks for playing
Just played through the demo. I love what you have going on here. Awesome art style, and over the top blood and gore, and that music is bangin. Can't wait to see what you do next!
Great game! I understand that you have a test build for Linux and would be very happy to see a version made available for this OS.
I'll be uploading a linux build alongside the windows build once 1.03 is done.
That's good news, many thanks!
It's out, let me know if it's broken.
Just had a quick 15-minute bash and everything seems to be in order! Thanks again for the Linux release.
No problem, glad it works :)
Same this looks like a great game!
I like this game. Its style and music are so good. But at first I can't hit the checkpoint. I think it was a bug. Then second time, I've hit it with "Right mouse button" action.
Thanks to the creator of the game.
absolutly loved this game. Just the pure violence and blood makes the game so fun to play.
I never knew how much I needed a style meter in Doom. You made Doom (2016) look slow and basic, and I love the bosses in this. The fact that some of this game's features won't be in Doom Eternal is painful. Great job!
Its fast, Intense. Everything I like for a 90s shooter. Great job.
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:Dvery very good
I played your game and had fun.